This newest version fixes 9 bugs with no new features.
Tidepool is alpha software, which means There Will Be Bugs!
Many things will get simpler, smoother, and faster. When all else fails,
delete the Tidepool data directory in your home folder and restart.
On Mac and Windows, you need grant Tidepool permission to run.
On Windows, harmless "Error invoking method" error box shows.
On Ubuntu, a "quality standards" warning shows during install.
On Windows, machines with only 4GB have trouble running Tidepool.
Tidepool is a world of light.
As in a dream, your avatar wanders past images made from
energy crystals, the coin of the realm.
Melt items to earn crystals and learn
words. Use these to
cast new items, putting them in
stories for others to play.
Teach agents to do your bidding by
parcels of educational
courseware, designed to make lessons engaging.
Warp to player
Commands are typed in the message bar or used in rules. Using "/cmd param" operates on
the current item. Using "#itemName cmd param" targets that item.
Colors & Textures
To program in Tidepool, you define rules for your agents using either
the message bar or the director, the primary coding interface. Rules consist of
conditions that must be met, followed by messages that are sent when successful.
/when "name" conditions, message
/begin - start a message block
/end - end a message block
/play - start an agent looping
/step - do one set of agent rules
/stop - stop an agent
Functions for Conditions
random(max) - random from 1 to max
holding(#item) - if holding #item
within(story) - if within story
distance(#item) - distance from #item
nearby(#item) - if distance is nearby
touching(#item) - if touching #item
Conditions are either true/false, such as "nearby(#item)" or relational,
such as "bearing GT 90" (greater than). Conditions may be chained with AND and OR.
Agents are simply items that follow rules. Agents are hired and fired using the
action bar, director, or message bar. Both agents and rules may be played or stopped.
Type /skedaddle or press Ctrl-F2 to start. The game lasts 5 minutes.
At the start, everyone loses their words and crystals.
Don't worry, you'll get them back after the game is over.
The goal is to melt and cast as many items as possible
in the given time. The winner is the player with the
highest "stake" on the field at the end.
Stake is the total price of all items you've created that still exist.
When someone melts one of your items, your stake goes down.
As crystals are needed to melt, cast pricey items
to keep them around.
Storymill v0.3.2.3, build .
Copyright 2014-2016 by Immuexa Corporation.
"Tidepool" and "Storymill" are registered trademarks of Immuexa.